﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WheelOfCivilization.Map.MapObject.Unmovable.Nature
{
    class Wood : NatureObject
    {
        public byte posX { get; set; }
        public byte posY { get; set; }

        public Wood(WorldCluster inC):base()
        {
            inCluster = inC;
            this.value = 100;
        }

    }
}
